Ashes of Iyzel
Progression · In development

One route
toward Tier 4.

AoI's endgame route is designed to keep earned gear relevant. Planned regular drops lead into native Devil's Dome sources, matching pieces continue through Season Crafting and the final step brings Karen and Malephar inputs into Burning Lands gear.

Level-115 endgame

How the Tier path fits together.

The whole route is still in development. Native source families and verified playable art are identified separately from planned recipes and acquisition.

  1. Start
    Regular drops · Route planned

    Green bootstrap gear

    A short level 100–115 regular-drop route is planned to build the first practical set. Native level-108 examples exist; the Season drop distribution is not finished.

  2. T1
    Devil's Dome · Source confirmed

    Flaming Beast armor and Lava weapons

    These are real native Fortress of the Devil's Dome source families. Their Season retune and final acquisition flow are still in development.

  3. T2
    Season Crafting · Planned

    Advance matching Tier 1 gear

    The selected direction keeps matching Tier 1 sources relevant. The final Tier 2 name, output visual and recipe transaction are not approved yet.

  4. T3
    Season Crafting · Planned

    Prepare matching gear for the raids

    This is planned as the strongest crafted step before the final recipes. The Tier 3 name, output visual and complete acquisition details remain pending.

  5. T4
    Burning Lands · Playable art verified

    Bring both routes together

    Weapon: matching T3 weapon + matching Karen weapon + 1 tradable Karen's Abyssal Core. Armor: matching T3 armor + matching Malephar armor + 1 tradable Malephar's Infernal Core. The recipe path is still in development.

Honest preview boundary: Tier 2 and Tier 3 names and output art are deliberate placeholders, not hidden reveals. Chimera remains a direct/pity sidegrade and is not a Season Crafting input.

Verified playable Tier 4 asset

Burning Lands gear in motion.

The Gladiator's Burning Lands Wrath armor is implemented and recorded in game. Its set direction follows class roles at two pieces, shared durability at three and each class's flame identity at four; exact values remain under gameplay review. Acquisition and the complete Season Crafting route are still being developed.

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