AoI keeps the classes players already know and gives every endgame path a clearer job.
All classes should be playable, but their strengths still depend on the content and the group around them.
6 class paths11 endgame classesSolo, instance and raid roles
Choose your path
Different strengths, one shared goal
No class needs to dominate every activity. A strong solo class can trade raid damage for freedom,
while a raid specialist can rely on its group when packs or mobility become the challenge.
Fighter path
Gladiator and Knight
Fighter · Warrior · Endgame choice
Fighter splits into a focused damage dealer and a dependable main tank.
Both stay close to the fight, but they solve very different problems for a group.
Gladiator
Being tested
Heavy raid damage with short, decisive burst windows.
Excels at single target raid damage.
Improved area tools support instances and solo play.
Limited reach and mobility remain meaningful weaknesses.
Knight
Planned
The raid main tank, built to hold attention and survive pressure.
Reliable taunts anchor raid and instance groups.
Defensive tools reward steady control instead of frantic damage.
Reactive Thorns will help packs wear themselves down while Knight holds them.
Available
Seismic Throw
An instant ranged area attack that gives Gladiator a useful answer to grouped enemies.
Video placeholderThorns
Planned
Reactive Thorns
A short defensive window that turns incoming pressure back on each attacker.
Cleric path
Guardian and Holy Knight
Cleric · Paladin · Endgame choice
Cleric keeps its familiar support core. Guardian becomes the safer healer,
while Holy Knight gives up emergency recovery for stronger buffs and more independence.
Guardian
Planned
A dependable healer for instances and raids, especially during early progression.
Consistent healing keeps developing groups stable.
Protective tools give the party room to recover.
A new rescue skill adds the emergency response Holy Knight deliberately lacks.
Holy Knight
Planned
A more independent support built around passives and player buffs.
Helps allies through lasting buffs instead of rescue healing.
Handles solo play more comfortably than Guardian.
Lower healing output keeps the two Cleric paths distinct.
Video placeholderSanctuary Pulse
Planned
Sanctuary Pulse
A quick nearby party heal with brief protection for dangerous moments.
Available
Judgment Seal
A shared ground seal that damages and weakens enemies, creating a safer window for the group.
Archer path
Ranger and Sharpshooter
Archer · Scout · Endgame choice
Archer splits between unmatched freedom while grinding alone and focused raid damage from a safer distance.
Shared tempo tools still connect both paths.
Ranger
Being tested
AoI's dedicated solo grinder, built to clear while staying in motion.
High area damage rewards clean kiting and route planning.
Movement and high base weapon damage keep solo play flowing.
A planned escape skill clears slows and roots before a short speed boost.
Preview coming soonMobility skill
Planned
Ranger mobility
Remove active slows and roots, then gain a short burst of movement speed.
Sharpshooter
Being tested
Focused single target damage for raids with useful group control on the side.
Excels when it can keep pressure on one important target.
Arrow Rain brings utility and repeated area damage to instance groups.
Low mobility and modest general area damage keep positioning important.
Sharpshooter previewsChoose a skill
Being tested
Arrow Rain
Repeated ranged hits and a short root give Sharpshooter control when enemies group up.
Available
Rampage
A short attack-speed window that helps Sharpshooter keep pressure on priority targets.
Mage path
Wizard and Warlock
Mage · Enchanter · Endgame choice
Mage keeps the choice between fragile area damage and steadier pressure.
Spell timing is being improved without flattening the difference between the two paths.
Wizard
Being tested
A fragile area specialist that should feel powerful in solo play and instances.
Faster, more available area spells improve the flow of Inferno, Meteor and Frost Nova.
A new instant area skill is planned for a later pass.
Low defense and weaker raid single target damage remain the tradeoffs.
Warlock
Being tested
Steady raid damage with strong single target and area kiting.
Longer damage windows reward consistent spell pressure.
Debuffs help the wider magic group contribute.
The shared Magic Blast and Warlock's Lightning Chain are part of the current tuning work.
Video placeholderWizard spell pass
Being tested
Faster area casting
A short clip will compare Wizard's core area rotation after the timing pass.
Video placeholderLightning Chain
Being tested
Lightning Chain
Fast magical pressure that jumps through a group while Warlock keeps moving.
Trickster path
Reaper and Spectre
Trickster · Renegade · Endgame choice
Trickster separates high pressure on one target from a steadier all-round style.
Both paths share the Soul setup that makes the class feel distinct.
Reaper
Being tested
Single target pressure for raids and PvP with faster claw combat.
Excels when it can prepare and commit to one target.
Faster attacks make its close range pressure feel more immediate.
Stronger interaction with damage over time effects is planned.
Spectre
Planned
An all-rounder with utility, area coverage and consistent damage.
Trades Reaper's peak pressure for steadier contribution.
Utility keeps the class useful across changing group needs.
A new repeatable area skill will make solo and instance play more reliable.
Preview coming soonReaper skill reveal
Planned
Reaper preview
We are still choosing the skill that best shows Reaper's focused playstyle.
Being tested
Abyssal Bloom
Abyssal Bloom slows the group and deliberately sets up Soul Trap's ice-block combo.
Crusader path
Templar
Crusader · Templar
Templar is the full utility path. Its value comes from making a raid or instance group stronger,
not from chasing the damage profile of a dedicated damage dealer.
Templar
Planned
Group utility for mixed raid and instance parties.
Party buffs create its reason to join difficult group content.
The existing physical and magical hybrid kit remains intact.
A focused group buff pass will strengthen its identity without turning it into a tank.
Video placeholderTemplar utility
Planned
Group buff showcase
A future clip will show the buff window and what it changes for a mixed party.
Simple status labels
What you can expect
Available
The skill or feature is already part of the playable build.
Being tested
The direction is active and still receiving gameplay checks.
Planned
The role is selected, but the final implementation or preview is still ahead.
Follow the next preview
See each class take shape.
New skill clips and role updates will be shared with the community as they are ready.